I played with LEGOs all through my '80s childhood, and loved them so much that they were the only set of toys I kept for a future child. I can't say I've championed all of the changes the brand has gone through in that time - most of the lines they invest most in now are merchandising tie-ins with specialized parts that integrate less fully with a big tub of LEGO bricks - but the company never lost my faith, in part by developing an amazing website where you can actually buy any combination of individual bricks you like (a practice we've taken up for a couple of special projects we'll write about soon). Our daughter Zella has become a passionate LEGO user; just this morning, completely ignorant of the games that would arrive in the day's mail, she and I spent a solid two hours building a cafe with a second-floor studio apartment for a local wizard. In my experience, LEGOs are an easy way for fathers and daughters to enjoy long stretches of unstructured play together. In our case, she served up orders of flat orange pancakes from one of those semaphores that doubles as a frying pan while I perfected the hinged breakfast bar at the other side of the L-shaped demonstration kitchen. With LEGOs, pretend-play enthusiasts and tinkerers can play side by side, equally engaged.


When the company recently announced it would be introducing LEGO-based games to the U.S. market, we were thrilled but also a bit wary. The line that has been active in Europe for several years, but we had no idea what to expect from games made out of LEGOs, which sounded both fraught with possibility and like a gimmick of LEGO Star Wars proportions.
[Dodges overripe fruit thrown by Lego Star Wars fans] But from the moment we opened the first LEGO game the company sent us at our request - LEGO's
Race 3000 car racing game
- we have been engrossed by LEGO toys in a whole new way.
First of all, to play most LEGO games, you have to build it. And everyone knows that children who build to LEGO instructions will have no problem shopping at IKEA later on. Homeschooling tie-in, check.

Race 3000 features truly brilliant little cars made primarily of LEGO pieces we'd seen before, which "float" above racing lanes on clear 1x discs.

The six-sided die, a custom brick with an integrated rubber housing, is built as you play; every player has seven colored chips that they can affix to the die as they move through the game. Rolling on your turn could trigger movement in any (or all) players, if their color comes up. Two other items on the die indicate turboing to a checkpoint or taking advantage of a shortcut if one is nearby. Oil slicks pepper the course and can slow you down, and strategic lane changes at the orange checkpoints are a key element of this game's strategy - you want to avoid oil slicks, inside curves are shorter than outside curves, and cars in front of you can help you leapfrog further forward, opportunities and hazards that may combine or conflict as players move through the race.

But one of the most interesting things about this game is that the track is completely reconfigurable. In fact, the course shown at the top of this post is not the one provided in the instructions (it also includes an extra piece of grass and some flowers from Z's other LEGOs) but one we made after playing the "standard" game. The standard board setup is below.

Needless to say, this makes the game likely to remain pretty interesting to kids, who can customize distances between checkpoints, the frequency and drama of shortcuts, and the twists and turns in the track. The rules even offer suggestions for rule changes that can be introduced for "advanced" play; given the fact that the entire board is a built environment, and that many kids will have other LEGOs around that might make their way into play, this game could be the spark that sets the next generation's game designers' minds in motion.
We have been playing another LEGO game the company also sent us, but will reserve judgement as we've only played in two-player mode, and think it might work best with three or four. But this game, we love. The only downside to a game made of LEGOs is that it includes very small parts - those flat little squares for the dice are less than a centimeter long - and families unused to LEGOs might find this a challenge. LEGO seemed to anticipate this in providing extra die markers in each color. But we also learned an amazing fact (amazing to us anyway): that the little wrenches you get with any mechanic-themed LEGO set have a chisel-shaped tip to help humans pop legos apart! I played with LEGOs for 10 years as a child and never knew that.
The bottom line question about this product is, is it something for non-LEGO families? We say yes. The game is enjoyable to play and does not even revolve around building things, but building things as a part of setting up the game (for the first time, mind you; once you've built the board and pieces they all fit nicely in the box, largely intact) adds a new dimension to the game that has value of its own. For about $20, this LEGO game offers more than most games pitched to ages 6-8, and its malleable nature makes it an invitation to beginning game-making to boot.