
For the young child, there is no aspect of life that cannot be explored through the playing of a game. At five, Z has been displaying a passion for what she calls mysteries. When she does not know the answer to the question, she describes it as a "mystery." When she and I take our dog on walks down the quiet country road near our house and she picks up unusual objects that she cannot identify (a bit of moss or plant detritus), this too, is a "mystery," used as a noun. "Look, Daddy, a mystery!"
This initiated a search for interesting games for young children that take up the "mystery" genre, of which there are actually very few.
Clue Jr. seemed an obvious choice, and we may break down and buy it, but one of our primary epiphanies in child-rearing has been that there are many, usually much more enjoyable games, than those made by the Parker Brothers and Hasbros of the world, especially for those who haven't yet reached an age where wordplay and reading and writing are natural tools for expression. Could Clue Jr. be an exception? (If it is, tell us!)
One game that meets the basic requirements of the genre is one we've been playing as we prepare to make some final decisions for our upcoming 2009 Holiday Gift Guide. (All ZRecs Gift Guide items are based on our own product testing - no window-shopping allowed.) Haba's
The Suitcase Detectives proceeds from the shocking premise that a pickpocket has stolen items from a wide variety of suitcases, and although the players are powerless to stop him from doing so, the least we can do is open up the suitcases and help the poor owners identify what has been stolen.
When I explain it that way, it's actually pretty strange. Fortunately, this all makes perfect sense to a five-year-old, and it does to us when we are playing it.

This is probably because the game's design is distractingly ingenious. The box itself is an essential part of the gameplay, because in addition to holding all of the components of the game, it is a "suitcase" with a translucent bottom that reveals silhouetted objects in a shallow "secret compartment" (leave it alone - the logic failed long ago, so this is all just gravy) where the owner's possessions are stored.

Each turn, the active player covers their eyes while the player to the left of them takes two items from the drawer and hides them in a cloth bag. The closed suitcase is gently shaken, the lid is opened, and the player has the length of an hourglass to match as many of the items he or she can make out from the jumbled silhouettes to the set of shape-identifying cards they hold in their hand (everyone has the same, complete set). This bit of organizational help allows a young child to eliminate possibilities from the set, and when they run out of time, the suitcase is closed and the active player looks at whatever is left in their hand (hopefully it is at least two cards!) and makes a final decision regarding what two items they suspect the thief ("Percy Pilferer" or some such nonsense) has stolen from the suitcase.

The player then moves one, two, or zero spaces forward along a path of suitcases (?!), depending on how many items they correctly identified.
Now, we enjoy a round of Candyland as much as anybody. But our favorite kids' games are those that are engaging for adults to play as well, beyond the vicarious giddiness of the child's enjoyment and the real pleasure of their company, both of which a bad game can seem to detract from more than contribute to after the initial novelty of the game wears off. Two features that make a game more enjoyable for parents to play with young children are (1) the easy transitioning between cooperative and competitive play (i.e. the game can function well either way) and (2) the presence of interesting ways to make the game harder for adults without drawing attention to the fact that there is handicapping going on.
The Suitcase Detectives has both. In the first case, it's easy to help a child pick out the edges of objects if they need a little push, to lengthen the time allowed or eliminate the timer altogether, and it's also easy to engineer the display so that shapes are fairly well-defined and easier for a young child to identify. As for handicapping, Jenni and I found it was actually really fun to see which of us could make the objects pile most horrifically in a sublime singlarity of necklace-bowlerhat-Tshirt-teddybear-pictureframe-hornrimmedglasses presented for head-scratching identification. To keep things topsy-turvey, there are also five more objects and cards than are used in any game - you select five from the pile to exclude each time, and remove those cards from every deck.
Our only quibble with this game is one aspect of its physical construction, which is otherwise very well-made: The drawer, which is cardboard and has double-thick walls folded over at the top, sticks somewhat in the suitcase, and is hard for a child to pull out and close without risking damage to the box or the fury of a five-year-old scorned. When we play, the adults handle the drawer. Otherwise, this game is pretty much the only "I've been robbed, but I can't tell what was stolen" game you'll ever need. Labeled for six and up, our five-year-old is an old hand after a only a few plays through, and we suspect even younger children can get into the spirit of it with parental assistance. A ZRecs Top Pick for the ingenious use of materials and a repeatedly enjoyable gaming experience.
You can
pick up The Suitcase Detectives on Amazon.com for about $15.
This product, like almost all products reviewed on Z Recommends, was sent to us for review by the company at our request. We'll be allowing Zella to select one game to keep from those we evaluate for our Holiday Gift Guide, and donating the value to charity in accordance with our Keep No Stuff policy. Until we've played through the dozen or so games in our queue, we have no idea if this will be it, but we can tell you that all the other games will all be given away.