Z and I are working hard on a tabletop role-playing game that teaches math skills for her grade level. (She's homeschooled but working on first-grade math topics.) Its material will be standards-based (we're designing around the Common Core initiative standards) and in addition to tweaking combat mechanics ( want them to be very simple but allow for some strategy), I'm toying with how to create an RPG environment in which multiple adventures are possible and the adventuring party is free to roam about and find challenges that interest them. The game is "sword and sorcery" based but fighting usually isn't the best option, and we'll have dice-based mechanics for non-combat actions.
Oh, please keep us informed as you develop this. My son is 3 and my husband would like to get him interested in RPGs. The math learning is a nice touch but secondary. :)
I read recently on BoingBoing about another dad who came up with an RPG system for his four-year-old daughter. Here’s his site.
We will, Tracy! A few notes:
I’ve read about RPGKids, as well as a couple other kid-based RPGs that have come before. They have all inspired us on our path!
We are going for very simple mechanics you could probably modify for even younger children. There is a twist to this game system that I’d rather not discuss yet but which can make this a great introductory RPG for kids.
We are big fans of the RPG-kids group on Yahoo, and encourage you to join it if you like to homebrew RPGs. We’ve had a lot of great advice so far as we’ve developed this game and there is a great community there of folks who play RPGs with very young kids and have interesting experiences and advice to share.
As for our game, stay tuned!