Snail's Pace Race is a toddler game by Ravensburger that has players advancing colored snails along a "racetrack" using dice with six colors rather than numbers. Each side's color corresponded to a matching snail, which was moved when the color was rolled. We decided to make our own version of the game to play with our nearly three-year-old daughter, Z.

We bought a huge block of small sheets of craft foam in a variety of colors for $4 and cut one sheet in each of six different colors into one-inch-wide strips. I cut one strip of white foam and attached squares of each of my six selected colors to make a finish line (I'll explain the key role of that space in a moment). I did this using a special craft foam glue.
We bought two six-sided color dies at a local toy store and some little fuzzy bunnies, which came in a pack of six for about $1.50 from a craft store to use as playing pieces.
We decided that for our game, we'd use one die to determine which bunny would "hop" forward, and the other to determine what color space on the board they would advance to. Play is non-competitive, as players do not represent individual bunnies, but help them advance across the board together. This is a key feature of successful toddler games: that individuals may face small challenges throughout the game, but the end result is a shared victory. In this game, the strips of foam would be arranged in a sequence, with the bunnies hopping from one to another as they were called by color and then a space color was rolled by the second die.
The two dice had six colors which did not perfectly match either the colors of the foam strips or those of the playing pieces; in each case, 5 of the 6 were matches. The colors on the dice were red, yellow, green, blue, purple, and white; the rabbits were yellow, green, blue, purple, white, and pink; and the foam strips were red, yellow, green, blue, purple, and black. We cut a small circle of pink construction paper and another black one, matching the shape and size of the colored dot on the die. Then, using a glue stick, we covered the red dot on die A (rabbit selection) with a pink circle, and the white dot on die B (how far they hop) with the black circle.

My original plan was to use the craft foam glue to create a fixed game board, gluing the strips to a full sheet of foam board. But as we worked to lay out a random sequence I realized that this could be a part of the game's setup and ensure that the game did not become predictable.

Here's how the game works.
- Players lay down the foam strips in a random sequence, pattern, or other interesting arrangement. Bunnies are lined up along the length of the first strip, as though at the starting line of a race. The "finish line" all-color strip is placed at the race's end.
- The first player rolls the bunny die, then the movement die, and helps the bunny of the rolled bunny color hop forward to the first instance of the color rolled by the movement die. In the picture below, for example, the yellow bunny's position on the board could have been determined by a single turn in which both the bunny die and the movement die came up yellow. Any rolled bunny would be advanced to the same space if the movement die came up yellow.
- The "finish line" is a catch-all strip for all colors on the movement die. It is the final landing position when a color is rolled and a bunny has no further full strips of color to hop onto. The finish line keeps bunnies from getting stalled at the race's end and eliminates a final "must-roll" color to complete the race.
- Play proceeds clockwise until all bunnies have reached the finish line.
Modifications for older or younger children: Younger toddlers might find the two-die color selection to be confusing; instead, you could use a single bunny (token) and roll only to advance its position according to color, or use multiple colored tokens and advance them a single space each time they were rolled. (The latter format most closely mirrors that of Snail's Pace Race.) Slightly older children might find the game more exciting if they each represented one token, and rolled only to determine how far they moved, making the game a stripped-down version of Candy Land; using that format, other rules or the format of the game board could be made significantly more complex to make the game more varied.
Total cost: We spent $12 for the playing pieces, colored dice, and lots of foam, foam glue, and construction paper we can also use for other projects.
This
post from the ZRecs Archives was originally published on June 11, 2007.